There’s also an element of synergy to handle. A fast runner like Sara Numas (no relation to Samus Aran…) isn’t as effective in combat as someone like Gork “Not Arnie/Duke Nukem” Koroser, but can be a great help when trying to rush the crystal to the exit past the sudden swarm of aliens that begins as soon as you pick it up. Playable heroes, for instance, are unlocked not by simply meeting them, but by surviving three levels with them, and each offer their own subtleties. Provided you can get over its introductory hump though, it’s the kind of difficulty that you can conquer simply by playing, getting a little further each time and enjoying the small victories. At this point, Dungeon of the Endless could easily stop. Now those powered rooms play host to tower defence action, where you build weapons and support structures to protect your team of two heroes. Now those rooms have to be lit to prevent them from spawning monsters, but there’s no way to do so for more than a handful at a time. At first glance, it’s a roguelike a randomly generated, science- fiction dungeon to explore one room at a time. That’s because Dungeon of the Endless is a game of climbing through levels, but more than that it’s one about peeling back layers. The options aren’t hidden, but there’s a lot going on to keep track of. There’s a tutorial, but it only covers the absolute basics, and the initial learning curve is both a bit too steep and makes it easy to overlook important elements like levelling up heroes with food instead of simply healing them or kitting them out with improved gear. It’s a brutal experience, with its stated difficulty options of “Too Easy” and “Easy” being entirely tongue in cheek.
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